E-learning platform design & development

E-learning platforms that increase engagement and measure success

Elixel researches, designs and builds e-learning platforms and apps for schools, health organisations, charities and training providers. Learners stay engaged, find what they need and make progress you can measure.

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Results

The challenge

Learners switch off when the platform gets in the way

E-learning competes with every other notification on a learner's phone. Outdated screens, confusing navigation and content that isn't accessible frustrate people and stop them reaching their goals. And if you can't see how learners are progressing, it's hard to show the platform is worth the investment.

"The Elixel team were central to me being able to turn my idea into a pioneering app that meets the needs of its intended users."

Barry Kick

Founder

NetHabit

The basics

What is an e-learning platform?

An e-learning platform is a website or app where people learn at their own pace: working through courses and modules, tracking their progress and getting feedback. A bespoke platform suits organisations whose learners, content or reporting don't fit an off-the-shelf learning system, such as schools, health organisations, charities and training providers.

What we design for

What a good e-learning platform does

Keeps learners engaged

Interactive content, clear progress and reminders that bring people back.

So more learners finish what they start.

Makes content easy to find

Simple navigation and search, so learners spend their time learning rather than looking.

So fewer learners give up early.

Shows progress and gives feedback

Built-in assessments and progress tracking, for learners and the people supporting them.

So you can see what's working and prove it.

Works for every learner

Accessible design and plain language, tested with the people who'll use it.

So no one is left out.

Features to plan for

Not every platform needs all of these on day one. Discovery tells you which matter most to your learners, so the first release is focused and the rest can follow.

  • Learner accounts. Sign-in, profiles and the right content for each person.
  • Courses and modules. Learning broken into short steps people can finish.
  • Progress tracking. Learners and their supporters can see how far they've come.
  • Quizzes and assessments. Check understanding and give instant feedback.
  • Reminders. Push and email notifications that bring learners back.
  • Mobile apps. iOS and Android apps from one codebase, as well as the web.
  • Content management. Your team adds and updates content without a developer.
  • Reporting. Dashboards for managers, teachers or funders.
  • Certificates. Recognise learners when they complete a course.
  • Accessibility. Clear language, readable contrast and keyboard support, so everyone can take part.

How we work

What an e-learning project looks like

Whether you're starting with an idea or improving a platform learners have stopped using, we research with real learners first. We lead the project from the first question to the next release.

Step 1

Discover

Your learners, the people supporting them and your existing content

Discovery & scoping

Step 2

Design

A three to six week sprint and a prototype tested with learners

UX design & prototyping

Step 3

Build

Web, iOS and Android, with content your team can update

Web & app development

Step 4

Improve

Beta testing and learner feedback shape each release

UX research & testing

Our work

Work we've done

Mobile app designs from the Sleep consultancy app

Education

Educational health app to resolve young peoples' sleep problems

Designing a cross-platform mobile app that helps parents and carers to improve their childrens sleep

Read the case study
Prototype design for the LiveWest Social Care platform

Human health & social care

The Compass Support Worker Platform

Designing a digital assessment tool that supports meaningful conversations with young people

Read the case study
Hi-fidelity designs from Nethabit, the online safety app for parents

Human health & social care

Supporting parents to keep their kids safe online

Developing a mobile app that helps keep kids safe online. Gamified support for parents with young children

Read the case study

Tell us about your learners

Whether you're planning a new platform or reviving one learners have stopped using, book a discovery call. We'll tell you honestly where we'd start.

Book a discovery call

FAQs

Questions we often hear

Something else on your mind? Book a discovery call and ask us directly.

How much does a bespoke e-learning platform cost?

It depends on how much content you have, who your learners are and what you need to report on. We give you a scope and estimate at the end of discovery, before you commit to a build.

Should we use an off-the-shelf learning platform or build our own?

An off-the-shelf learning management system is quicker and cheaper to start, and suits standard training. A bespoke platform makes sense when your learners, content or reporting don't fit, for example young people with additional needs or learning that sits inside a wider service. A discovery tells you which fits before you commit budget.

Can learners use it on their phones?

Yes. Web platforms work on any device, and we also build iOS and Android apps from one codebase. Sleep Wise, a sleep education app we worked on, is used by parents, schools and health professionals on their phones.

How do you keep learners engaged?

We research and test with real learners before anything is built, then design short modules, clear progress and reminders. For NetHabit we tested the app over multiple rounds with parents and added points for completing tasks.

Can you work with our existing content?

Yes. During discovery we plan how your existing content moves across and what needs rewriting for screens, and we set up a content management system your team can update.

How long does it take?

Most projects start with a three to six week design sprint, from wireframes to a tested prototype. The build is then released in stages.